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CutWorld

Defined in: residency/cutWorld.ts:43

An authored world, cut into what ships and what arrives.

documents: Map<string, SceneData>

Defined in: residency/cutWorld.ts:49

Cell name → its document, for a host that delivers cells from memory.


errors: readonly string[]

Defined in: residency/cutWorld.ts:56

Why this world cannot be cut. A hard reference across a residency boundary is one: shipping it produces a handle that dangles the first time a player walks away. Non-empty means refuse — in a build AND in Play, because a world the editor agreed to run is one the author will ship.


manifest: WorldManifest

Defined in: residency/cutWorld.ts:45

What residency is told about the world — byte-identical on both hosts.


persistent: SceneData

Defined in: residency/cutWorld.ts:47

The entry scene as it now boots: everything residency never removes.


warnings: readonly string[]

Defined in: residency/cutWorld.ts:57