CutWorld
Defined in: residency/cutWorld.ts:43
An authored world, cut into what ships and what arrives.
Properties
Section titled “Properties”documents
Section titled “documents”documents:
Map<string,SceneData>
Defined in: residency/cutWorld.ts:49
Cell name → its document, for a host that delivers cells from memory.
errors
Section titled “errors”errors: readonly
string[]
Defined in: residency/cutWorld.ts:56
Why this world cannot be cut. A hard reference across a residency boundary is one: shipping it produces a handle that dangles the first time a player walks away. Non-empty means refuse — in a build AND in Play, because a world the editor agreed to run is one the author will ship.
manifest
Section titled “manifest”manifest:
WorldManifest
Defined in: residency/cutWorld.ts:45
What residency is told about the world — byte-identical on both hosts.
persistent
Section titled “persistent”persistent:
SceneData
Defined in: residency/cutWorld.ts:47
The entry scene as it now boots: everything residency never removes.
warnings
Section titled “warnings”warnings: readonly
string[]
Defined in: residency/cutWorld.ts:57