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Physics3DConfig

Defined in: physics3d/Physics3DSystem.ts:33

collisionSteps: number

Defined in: physics3d/Physics3DSystem.ts:39


fixedTimestep: number

Defined in: physics3d/Physics3DSystem.ts:38


gravity: object

Defined in: physics3d/Physics3DSystem.ts:37

x: number

y: number

z: number


optional layerMasks?: number[]

Defined in: physics3d/Physics3DSystem.ts:36

Layer i collides with layer j when bit j of layerMasks[i] is set AND bit i of layerMasks[j] is. Absent leaves every layer colliding with all.


maxBodies: number

Defined in: physics3d/Physics3DSystem.ts:41


pixelsPerUnit: number

Defined in: physics3d/Physics3DSystem.ts:40