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Introduction

Estella is a 2D game engine with a TypeScript SDK driven by a high-performance C++/WebAssembly backend. It ships with a visual editor for scene editing and project management, and exports one project to the web, desktop, WeChat MiniGames, and playable ads.

  • Fast — the C++ rendering pipeline is compiled to WebAssembly, not interpreted JavaScript.
  • Type-safe — a first-class TypeScript SDK with defineSystem, defineComponent, and Query.
  • Data-oriented — an Entity-Component-System architecture for scalable game logic.
  • Visual editor — scene hierarchy, inspector, and asset browser; no JSON editing.
  • Cross-platform — one project, exported to the web, desktop, WeChat MiniGames, and single-file playable ads.
  • Batteries included — physics, tilemaps, particles, materials & 2D lighting, animation, Spine, audio, UI, and a gameplay AI layer.
Layer What it does
TypeScript SDK (esengine) The authored surface: App, World, systems, components, queries, plugins.
WasmBridge The single boundary between the SDK and the engine, with a generated, hash-checked memory layout.
C++ / WebAssembly The engine core: ECS storage, the renderer (GfxDevice), resources, particles, tilemaps, text.

For the full architecture, see ARCHITECTURE.md.

  • Installation — get the editor or build from source.
  • Quick Start — create a project and write your first system.