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buildWaterfall

buildWaterfall(fall, lip, landing): MeshData | null

Defined in: sdk/src/water/waterfall.ts:147

The sheets’ geometry in the entity’s own space, where the throw is along -z: the entity’s turn about the vertical is what aims it in the world, and lip says where that is for what the sheets land on. Null where there is nothing to draw. Rows are closer together near the lip, where the path turns the most.

WaterfallData

WaterfallLip

WaterfallLanding | null

MeshData | null