buildWaterfall
buildWaterfall(
fall,lip,landing):MeshData|null
Defined in: sdk/src/water/waterfall.ts:147
The sheets’ geometry in the entity’s own space, where the throw is along -z: the entity’s turn about the vertical is what aims it in the
world, and lip says where that is for what the sheets land on. Null where there is nothing to draw. Rows are closer together near the
lip, where the path turns the most.
Parameters
Section titled “Parameters”landing
Section titled “landing”WaterfallLanding | null
Returns
Section titled “Returns”MeshData | null