LodDecision
Defined in: render/renderer.ts:133
What a view decided about one object’s level, read back from where the decision was made.
Never recomputed by a reader: the whole point of carrying unbiased is that an
explanation of a level has to be the frame’s own, and a second selector written
beside this one would be free to disagree with the picture on screen.
Properties
Section titled “Properties”level:
number|null
Defined in: render/renderer.ts:135
The level drawn, or null when the object was small enough to be culled.
levels
Section titled “levels”levels:
number
Defined in: render/renderer.ts:140
Stand-ins the group actually reaches — levels beyond it do not exist.
screenSize
Section titled “screenSize”screenSize:
number
Defined in: render/renderer.ts:142
Fraction of the viewport HEIGHT the object covered when it was measured.
unbiased
Section titled “unbiased”unbiased:
number|null
Defined in: render/renderer.ts:138
What the bare thresholds ask for with no memory behind them; differing from
level is hysteresis holding the coarser (or finer) side.