rotateVec3ByQuat
rotateVec3ByQuat(
rot,v):Vec3
Defined in: physics3d/ColliderShape3D.ts:64
Turn a vector by a rotation — what places an anchor, an axis or a wireframe vertex in the world. The maths is the math module’s; this is its name here.
rotateVec3ByQuat(
rot,v):Vec3
Defined in: physics3d/ColliderShape3D.ts:64
Turn a vector by a rotation — what places an anchor, an axis or a wireframe vertex in the world. The maths is the math module’s; this is its name here.