Collider2DOutline
Defined in: physics/ColliderShape2D.ts:52
World-space (pixel) outline: straight runs as polylines + true circles left as
{center, radius} so a backend can stroke them as arcs (SVG
Properties
Section titled “Properties”circles
Section titled “circles”circles:
object[]
Defined in: physics/ColliderShape2D.ts:54
c:
Vec2
r:
number
polylines
Section titled “polylines”polylines:
Vec2[][]
Defined in: physics/ColliderShape2D.ts:53