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Collider2DOutline

Defined in: physics/ColliderShape2D.ts:52

World-space (pixel) outline: straight runs as polylines + true circles left as {center, radius} so a backend can stroke them as arcs (SVG / circleOutline).

circles: object[]

Defined in: physics/ColliderShape2D.ts:54

c: Vec2

r: number


polylines: Vec2[][]

Defined in: physics/ColliderShape2D.ts:53