Skip to content

planarReflectionStatus

planarReflectionStatus(app, entity, view?): PlanarReflectionStatus

Defined in: render/planarReflection.ts:21

A view is the camera that drew it: a game view is its runtime camera entity, the editor’s own eye is EDITOR_VIEW_ENTITY, and 0 is a draw that named no camera.

App

number

number = 0

PlanarReflectionStatus