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SwingTwistJoint3DData

Defined in: physics3d/AdvancedJoint3D.ts:24

Shoulder/hip rotation about a twist axis with an elliptical swing cone.

  • JointFrame3D

anchor: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:12

JointFrame3D.anchor


angularVelocity: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:17

Body B’s target angular velocity relative to A, in constraint axes, rad/s.

JointFrame3D.angularVelocity


axis: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:13

JointFrame3D.axis


collideConnected: boolean

Defined in: physics3d/AdvancedJoint3D.ts:19

JointFrame3D.collideConnected


connectedEntity: number

Defined in: physics3d/AdvancedJoint3D.ts:11

JointFrame3D.connectedEntity


enabled: boolean

Defined in: physics3d/AdvancedJoint3D.ts:20

JointFrame3D.enabled


enableMotor: boolean

Defined in: physics3d/AdvancedJoint3D.ts:15

JointFrame3D.enableMotor


maxMotorTorque: number

Defined in: physics3d/AdvancedJoint3D.ts:18

JointFrame3D.maxMotorTorque


normalAxis: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:14

JointFrame3D.normalAxis


normalHalfConeAngle: number

Defined in: physics3d/AdvancedJoint3D.ts:25


planeHalfConeAngle: number

Defined in: physics3d/AdvancedJoint3D.ts:26


twistMaxAngle: number

Defined in: physics3d/AdvancedJoint3D.ts:28


twistMinAngle: number

Defined in: physics3d/AdvancedJoint3D.ts:27