CharacterDynamicBodies
constCharacterDynamicBodies:object
Defined in: sdk/src/physics/CharacterController2D.ts:83
How a character meets dynamic bodies.
Type Declaration
Section titled “Type Declaration”
readonlyBlock:0=0
They stop it, and stay where they are.
Ignore
Section titled “Ignore”
readonlyIgnore:2=2
It passes through.
readonlyPush:1=1
They stop it, and it pushes them with up to pushForce.