sceneUsesPhysics
sceneUsesPhysics(
sceneData):boolean
Defined in: runtime/runtimeLoader.ts:254
True if any entity carries a physics component, or a TilemapLayer that may spawn
colliders at runtime — either baked collidable tile ids (legacy scenes) or a
.estileset reference, whose collision shapes derive live at load and are
invisible to a component scan. A visual-only tileset costs one unused physics
module load; missing real tile colliders would break the scene.
Parameters
Section titled “Parameters”sceneData
Section titled “sceneData”Returns
Section titled “Returns”boolean