evaluateAnimatorPath
evaluateAnimatorPath(
def,currentPath,params,triggers,clipFinished?):AnimatorPathEvalResult
Defined in: animation/Animator.ts:268
Evaluate one step of a (possibly nested) state machine over a path. Transitions
are checked highest-priority first: top-level any-state, then each enclosing
machine’s any-state from outermost in, then the leaf’s own transitions, then the
container exit transitions from innermost out. A fired transition’s to is
resolved within the machine that owns it (descending into a sub-machine’s
initial state when needed). clipFinished reflects the leaf clip. Pure.
Parameters
Section titled “Parameters”currentPath
Section titled “currentPath”string
params
Section titled “params”triggers
Section titled “triggers”ReadonlySet<string>
clipFinished?
Section titled “clipFinished?”boolean = true