Skip to content

AssetTypeEntry

Defined in: assetTypes.ts:16

core-content.ts

Content surface: scenes, prefabs, assets, animation, audio, particles, tilemap, physics types.

“Content” == data that flows in through the editor + loaders (scenes, prefabs, asset files, anim clips, audio, tilemap source) and the matching runtime APIs. Physics is included because the plugin types are part of the scene/component data surface.

Re-exported wholesale by core.ts.

addressableType: AddressableAssetType | null

Defined in: assetTypes.ts:27


contentType: AssetContentType

Defined in: assetTypes.ts:25


editorType: EditorAssetType

Defined in: assetTypes.ts:26


extensions: string[]

Defined in: assetTypes.ts:17


hasTransitiveDeps: boolean

Defined in: assetTypes.ts:29


optional suffixes?: string[]

Defined in: assetTypes.ts:24

Full lower-case name endings claiming this type, checked BEFORE extensions because they are the more specific claim. For a format whose files are told apart by convention rather than suffix — DragonBones ships _ske.json beside _tex.json, and .json alone cannot see the difference.


wechatPackInclude: boolean

Defined in: assetTypes.ts:28