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SixDOFJoint3DData

Defined in: physics3d/AdvancedJoint3D.ts:32

Translation is in world units; angles are radians. Zero is the creation pose.

  • JointFrame3D

anchor: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:12

JointFrame3D.anchor


angularVelocity: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:17

Body B’s target angular velocity relative to A, in constraint axes, rad/s.

JointFrame3D.angularVelocity


axis: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:13

JointFrame3D.axis


collideConnected: boolean

Defined in: physics3d/AdvancedJoint3D.ts:19

JointFrame3D.collideConnected


connectedEntity: number

Defined in: physics3d/AdvancedJoint3D.ts:11

JointFrame3D.connectedEntity


enabled: boolean

Defined in: physics3d/AdvancedJoint3D.ts:20

JointFrame3D.enabled


enableMotor: boolean

Defined in: physics3d/AdvancedJoint3D.ts:15

JointFrame3D.enableMotor


linearVelocity: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:41

Body B’s target velocity relative to A, in constraint axes, world units/s.


maxMotorForce: number

Defined in: physics3d/AdvancedJoint3D.ts:42


maxMotorTorque: number

Defined in: physics3d/AdvancedJoint3D.ts:18

JointFrame3D.maxMotorTorque


normalAxis: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:14

JointFrame3D.normalAxis


rotationLower: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:38


rotationMotion: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:35


rotationUpper: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:39


translationLower: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:36


translationMotion: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:34

X/Y/Z: JointMotion3D.Locked, Limited or Free.


translationUpper: Vec3

Defined in: physics3d/AdvancedJoint3D.ts:37