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DragonBonesEntityOptions

Defined in: dragonbones/DragonBonesManager.ts:43

optional animation?: string

Defined in: dragonbones/DragonBonesManager.ts:51


armature: string

Defined in: dragonbones/DragonBonesManager.ts:44


optional assetKey?: string

Defined in: dragonbones/DragonBonesManager.ts:46

Identifies the loaded file, so entities of one asset share a skeleton.


optional flipX?: boolean

Defined in: dragonbones/DragonBonesManager.ts:48


optional flipY?: boolean

Defined in: dragonbones/DragonBonesManager.ts:49


optional layer?: number

Defined in: dragonbones/DragonBonesManager.ts:50


optional loop?: boolean

Defined in: dragonbones/DragonBonesManager.ts:52


optional skeletonScale?: number

Defined in: dragonbones/DragonBonesManager.ts:47