HingeJoint3DData
Defined in: physics3d/Physics3DJoints.ts:43
Properties
Section titled “Properties”anchor
Section titled “anchor”anchor:
Vec3
Defined in: physics3d/Physics3DJoints.ts:45
angle:
number
Defined in: physics3d/Physics3DJoints.ts:56
Where the hinge is now, in radians. Written by the world each step.
axis:
Vec3
Defined in: physics3d/Physics3DJoints.ts:46
collideConnected
Section titled “collideConnected”collideConnected:
boolean
Defined in: physics3d/Physics3DJoints.ts:53
connectedEntity
Section titled “connectedEntity”connectedEntity:
number
Defined in: physics3d/Physics3DJoints.ts:44
enabled
Section titled “enabled”enabled:
boolean
Defined in: physics3d/Physics3DJoints.ts:54
enableLimit
Section titled “enableLimit”enableLimit:
boolean
Defined in: physics3d/Physics3DJoints.ts:47
enableMotor
Section titled “enableMotor”enableMotor:
boolean
Defined in: physics3d/Physics3DJoints.ts:50
lowerAngle
Section titled “lowerAngle”lowerAngle:
number
Defined in: physics3d/Physics3DJoints.ts:48
maxMotorTorque
Section titled “maxMotorTorque”maxMotorTorque:
number
Defined in: physics3d/Physics3DJoints.ts:52
motorSpeed
Section titled “motorSpeed”motorSpeed:
number
Defined in: physics3d/Physics3DJoints.ts:51
upperAngle
Section titled “upperAngle”upperAngle:
number
Defined in: physics3d/Physics3DJoints.ts:49