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HingeJoint3DData

Defined in: physics3d/Physics3DJoints.ts:43

anchor: Vec3

Defined in: physics3d/Physics3DJoints.ts:45


angle: number

Defined in: physics3d/Physics3DJoints.ts:56

Where the hinge is now, in radians. Written by the world each step.


axis: Vec3

Defined in: physics3d/Physics3DJoints.ts:46


collideConnected: boolean

Defined in: physics3d/Physics3DJoints.ts:53


connectedEntity: number

Defined in: physics3d/Physics3DJoints.ts:44


enabled: boolean

Defined in: physics3d/Physics3DJoints.ts:54


enableLimit: boolean

Defined in: physics3d/Physics3DJoints.ts:47


enableMotor: boolean

Defined in: physics3d/Physics3DJoints.ts:50


lowerAngle: number

Defined in: physics3d/Physics3DJoints.ts:48


maxMotorTorque: number

Defined in: physics3d/Physics3DJoints.ts:52


motorSpeed: number

Defined in: physics3d/Physics3DJoints.ts:51


upperAngle: number

Defined in: physics3d/Physics3DJoints.ts:49