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HingeJoint3DData

Defined in: physics3d/Physics3DJoints.ts:46

anchor: Vec3

Defined in: physics3d/Physics3DJoints.ts:48


angle: number

Defined in: physics3d/Physics3DJoints.ts:59

Where the hinge is now, in radians. Written by the world each step.


axis: Vec3

Defined in: physics3d/Physics3DJoints.ts:49


collideConnected: boolean

Defined in: physics3d/Physics3DJoints.ts:56


connectedEntity: number

Defined in: physics3d/Physics3DJoints.ts:47


enabled: boolean

Defined in: physics3d/Physics3DJoints.ts:57


enableLimit: boolean

Defined in: physics3d/Physics3DJoints.ts:50


enableMotor: boolean

Defined in: physics3d/Physics3DJoints.ts:53


lowerAngle: number

Defined in: physics3d/Physics3DJoints.ts:51


maxMotorTorque: number

Defined in: physics3d/Physics3DJoints.ts:55


motorSpeed: number

Defined in: physics3d/Physics3DJoints.ts:54


upperAngle: number

Defined in: physics3d/Physics3DJoints.ts:52