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cameraFrustumCorners

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cameraFrustumCorners(camera, transform, width, height, canvas, result?): Float32Array

Defined in: camera/CameraPlugin.ts:336

The eight world-space corners of what a camera sees — near face then far, in the order frustumCornersWorld documents. Built through the same POV → CameraInfo path a frame is, so it carries the projection, the tilt and the design-resolution framing.

CameraFields

CameraTransformFields

number

number

CanvasScale | null

Float32Array<ArrayBufferLike>

Float32Array

width /

height are the frame it renders into.