cameraFrustumCorners
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cameraFrustumCorners(
camera,transform,width,height,canvas,result?):Float32Array
Defined in: camera/CameraPlugin.ts:336
The eight world-space corners of what a camera sees — near face then far, in the order frustumCornersWorld documents. Built through the same POV → CameraInfo path a frame is, so it carries the projection, the tilt and the design-resolution framing.
Parameters
Section titled “Parameters”camera
Section titled “camera”transform
Section titled “transform”number
height
Section titled “height”number
canvas
Section titled “canvas”CanvasScale | null
result?
Section titled “result?”Float32Array<ArrayBufferLike>
Returns
Section titled “Returns”Float32Array
width /
height are the frame it renders into.