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SpinePreviewInstance

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Defined in: spine/spineSceneDiagnostics.ts:404

One skeleton an editor poses itself: outside the frame’s tick and its submit, driven only by whoever opened it. The batch walk is the SAME one a scene entity’s geometry crosses — a preview posed another way draws another thing.

advance(dt): void

Defined in: spine/spineSceneDiagnostics.ts:410

number

void


animations(): string[]

Defined in: spine/spineSceneDiagnostics.ts:405

string[]


clipBudget(): SpineClipBudget | null

Defined in: spine/spineSceneDiagnostics.ts:413

What clipping costs in the pose it is standing in.

SpineClipBudget | null


dispose(): void

Defined in: spine/spineSceneDiagnostics.ts:415

void


duration(animation): number

Defined in: spine/spineSceneDiagnostics.ts:411

string

number


forEachMeshBatch(visit): void

Defined in: spine/spineSceneDiagnostics.ts:414

MeshBatchVisitor

void


play(animation): void

Defined in: spine/spineSceneDiagnostics.ts:408

Start animation from its beginning, unlooped — the caller owns the clock.

string

void


setSkin(skin): void

Defined in: spine/spineSceneDiagnostics.ts:409

string

void


skins(): string[]

Defined in: spine/spineSceneDiagnostics.ts:406

string[]