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PowerPolicy

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Defined in: sdk/src/render/power.ts:22

optional ceiling?: PowerLevel

Defined in: sdk/src/render/power.ts:30

The quality level no level may exceed while saving (default ‘medium’).


optional fps?: number

Defined in: sdk/src/render/power.ts:28

The frame cap while saving, in frames a second (default 30). Never raises a cap the game already set lower.


optional lowBattery?: number

Defined in: sdk/src/render/power.ts:24

Saves when the battery is below this share (0 to 1) and not charging. Default 0.2; 0 never saves for the battery.


optional severe?: "critical" | "never"

Defined in: sdk/src/render/power.ts:32

The thermal pressure that also holds the level at ‘low’ and the cap at half of fps, never below 15 (default ‘critical’; ‘never’ for none).


optional thermal?: "serious" | "critical" | "never"

Defined in: sdk/src/render/power.ts:26

Saves under thermal pressure of this level or worse: ‘serious’ (default), ‘critical’, or ‘never’.