CapturedFrame
此内容尚不支持你的语言。
Defined in: app/profileCapture.ts:33
One frame, in the terms the profile model reads. Deliberately the same vocabulary a live frame is measured in, so a capture needs no translation and no reader can drift from what the panel shows.
Properties
Section titled “Properties”counters?
Section titled “counters?”
optionalcounters?:Record<string,number>
Defined in: app/profileCapture.ts:42
drawCalls?
Section titled “drawCalls?”
optionaldrawCalls?:number
Defined in: app/profileCapture.ts:43
dtMs:
number
Defined in: app/profileCapture.ts:35
editor?
Section titled “editor?”
optionaleditor?:object
Defined in: app/profileCapture.ts:48
Editor-only. Absent from anything a shipped game records.
ms:
number
phases
Section titled “phases”phases:
Record<string,number>
entities?
Section titled “entities?”
optionalentities?:number
Defined in: app/profileCapture.ts:45
gpuMs?
Section titled “gpuMs?”
optionalgpuMs?:number
Defined in: app/profileCapture.ts:41
-1 when no GPU timer answered.
id:
number
Defined in: app/profileCapture.ts:34
memory?
Section titled “memory?”
optionalmemory?:object
Defined in: app/profileCapture.ts:46
jsHeapBytes?
Section titled “jsHeapBytes?”
optionaljsHeapBytes?:number
vramBytes?
Section titled “vramBytes?”
optionalvramBytes?:number
wasmBytes?
Section titled “wasmBytes?”
optionalwasmBytes?:number
nativeScopes?
Section titled “nativeScopes?”
optionalnativeScopes?:ScopeCost[]
Defined in: app/profileCapture.ts:39
Scopes measured inside wasm.
scopes
Section titled “scopes”scopes:
ScopeCost[]
Defined in: app/profileCapture.ts:37
systems
Section titled “systems”systems:
SystemCost[]
Defined in: app/profileCapture.ts:36
triangles?
Section titled “triangles?”
optionaltriangles?:number
Defined in: app/profileCapture.ts:44