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CapturedFrame

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Defined in: app/profileCapture.ts:33

One frame, in the terms the profile model reads. Deliberately the same vocabulary a live frame is measured in, so a capture needs no translation and no reader can drift from what the panel shows.

optional counters?: Record<string, number>

Defined in: app/profileCapture.ts:42


optional drawCalls?: number

Defined in: app/profileCapture.ts:43


dtMs: number

Defined in: app/profileCapture.ts:35


optional editor?: object

Defined in: app/profileCapture.ts:48

Editor-only. Absent from anything a shipped game records.

ms: number

phases: Record<string, number>


optional entities?: number

Defined in: app/profileCapture.ts:45


optional gpuMs?: number

Defined in: app/profileCapture.ts:41

-1 when no GPU timer answered.


id: number

Defined in: app/profileCapture.ts:34


optional memory?: object

Defined in: app/profileCapture.ts:46

optional jsHeapBytes?: number

optional vramBytes?: number

optional wasmBytes?: number


optional nativeScopes?: ScopeCost[]

Defined in: app/profileCapture.ts:39

Scopes measured inside wasm.


scopes: ScopeCost[]

Defined in: app/profileCapture.ts:37


systems: SystemCost[]

Defined in: app/profileCapture.ts:36


optional triangles?: number

Defined in: app/profileCapture.ts:44