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SpriteData

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Defined in: ecs/component.generated.ts:1792

The fields of the engine’s Sprite component, generated from the C++ struct so the two shapes cannot drift.

color: Color

Defined in: ecs/component.generated.ts:1794


optional drawMode?: SpriteDrawMode

Defined in: ecs/component.generated.ts:1805


enabled: boolean

Defined in: ecs/component.generated.ts:1810


flipX: boolean

Defined in: ecs/component.generated.ts:1803


flipY: boolean

Defined in: ecs/component.generated.ts:1804


layer: number

Defined in: ecs/component.generated.ts:1799


lit: boolean

Defined in: ecs/component.generated.ts:1802


optional maskInteraction?: SpriteMaskInteraction

Defined in: ecs/component.generated.ts:1801


material: number

Defined in: ecs/component.generated.ts:1809


optional order?: number

Defined in: ecs/component.generated.ts:1800


parallax: Vec2

Defined in: ecs/component.generated.ts:1808


pivot: Vec2

Defined in: ecs/component.generated.ts:1796


size: Vec2

Defined in: ecs/component.generated.ts:1795


texture: number

Defined in: ecs/component.generated.ts:1793


tileSize: Vec2

Defined in: ecs/component.generated.ts:1806


tileSpacing: Vec2

Defined in: ecs/component.generated.ts:1807


uvOffset: Vec2

Defined in: ecs/component.generated.ts:1797


uvScale: Vec2

Defined in: ecs/component.generated.ts:1798