SpriteData
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Defined in: ecs/component.generated.ts:1792
The fields of the engine’s Sprite component, generated from
the C++ struct so the two shapes cannot drift.
Properties
Section titled “Properties”color:
Color
Defined in: ecs/component.generated.ts:1794
drawMode?
Section titled “drawMode?”
optionaldrawMode?:SpriteDrawMode
Defined in: ecs/component.generated.ts:1805
enabled
Section titled “enabled”enabled:
boolean
Defined in: ecs/component.generated.ts:1810
flipX:
boolean
Defined in: ecs/component.generated.ts:1803
flipY:
boolean
Defined in: ecs/component.generated.ts:1804
layer:
number
Defined in: ecs/component.generated.ts:1799
lit:
boolean
Defined in: ecs/component.generated.ts:1802
maskInteraction?
Section titled “maskInteraction?”
optionalmaskInteraction?:SpriteMaskInteraction
Defined in: ecs/component.generated.ts:1801
material
Section titled “material”material:
number
Defined in: ecs/component.generated.ts:1809
order?
Section titled “order?”
optionalorder?:number
Defined in: ecs/component.generated.ts:1800
parallax
Section titled “parallax”parallax:
Vec2
Defined in: ecs/component.generated.ts:1808
pivot:
Vec2
Defined in: ecs/component.generated.ts:1796
size:
Vec2
Defined in: ecs/component.generated.ts:1795
texture
Section titled “texture”texture:
number
Defined in: ecs/component.generated.ts:1793
tileSize
Section titled “tileSize”tileSize:
Vec2
Defined in: ecs/component.generated.ts:1806
tileSpacing
Section titled “tileSpacing”tileSpacing:
Vec2
Defined in: ecs/component.generated.ts:1807
uvOffset
Section titled “uvOffset”uvOffset:
Vec2
Defined in: ecs/component.generated.ts:1797
uvScale
Section titled “uvScale”uvScale:
Vec2
Defined in: ecs/component.generated.ts:1798