SpineAnimationData
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Defined in: ecs/component.generated.ts:1769
The fields of the engine’s SpineAnimation component, generated from
the C++ struct so the two shapes cannot drift.
Properties
Section titled “Properties”animation
Section titled “animation”animation:
string
Defined in: ecs/component.generated.ts:1773
atlasPath
Section titled “atlasPath”atlasPath:
string
Defined in: ecs/component.generated.ts:1771
color:
Color
Defined in: ecs/component.generated.ts:1779
enabled
Section titled “enabled”enabled:
boolean
Defined in: ecs/component.generated.ts:1783
flipX:
boolean
Defined in: ecs/component.generated.ts:1777
flipY:
boolean
Defined in: ecs/component.generated.ts:1778
layer:
number
Defined in: ecs/component.generated.ts:1780
loop:
boolean
Defined in: ecs/component.generated.ts:1775
material
Section titled “material”material:
number
Defined in: ecs/component.generated.ts:1782
playing
Section titled “playing”playing:
boolean
Defined in: ecs/component.generated.ts:1776
skeletonPath
Section titled “skeletonPath”skeletonPath:
string
Defined in: ecs/component.generated.ts:1770
skeletonScale
Section titled “skeletonScale”skeletonScale:
number
Defined in: ecs/component.generated.ts:1781
skin:
string
Defined in: ecs/component.generated.ts:1772
timeScale
Section titled “timeScale”timeScale:
number
Defined in: ecs/component.generated.ts:1774