MarkerData
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Defined in: ecs/component.ts:1161
Properties
Section titled “Properties”properties
Section titled “properties”properties:
Record<string,string>
Defined in: ecs/component.ts:1168
Arbitrary per-marker gameplay data (team, targetScene, event, …), like Tiled’s
custom object properties. Imported .tmj object properties land here too.
type:
string
Defined in: ecs/component.ts:1165
Gameplay identity — the game queries markers of a given kind (spawn point,
waypoint, pickup, door, trigger …). Free-form: the game defines the vocabulary.
Query(Marker) then filters by type.