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世界组件

下面每个字段都由引擎自身的组件注册表推导而来——就是编辑器 Details 面板读的那一份—— 所以这里的类型和默认值就是你添加组件时真正拿到的值,且不可能与代码脱节。讲怎么用的正文在 每条目所链接的指南里。字段说明取自 C++ ES_PROPERTY 处的原文,因此为英文。

Marker

A named point or region of gameplay interest — spawn point, waypoint, trigger zone — queryable like any component.

Explained in gameplay/markers.

FieldTypeDefaultNotes
typestringempty
propertiesobjectempty

ParticleEmitter

A particle system: emission, lifetime, shape, forces, noise, colour and size over life, sub-emitters and trails.

Explained in world/particles.

FieldTypeDefaultNotes
ratenumber10 Range ≥ 0.
burstCountnumber0 Range ≥ 0, step 1.
burstIntervalnumber1 Range ≥ 0.
durationnumber5 Range ≥ 0.
loopingbooleantrue
playOnStartbooleantrue
maxParticlesnumber1000 Range ≥ 1, step 1.
lifetimeMinnumber5 Range ≥ 0.
lifetimeMaxnumber5 Range ≥ 0.
shapeenumCone One of Point, Circle, Rectangle, Cone.
shapeRadiusnumber100 Range ≥ 0.
shapeSizeVec2(100, 100)
shapeAnglenumber25
speedMinnumber500
speedMaxnumber500
angleSpreadMinnumber0
angleSpreadMaxnumber360
startSizeMinnumber100 Range ≥ 0.
startSizeMaxnumber100 Range ≥ 0.
endSizeMinnumber100 Range ≥ 0.
endSizeMaxnumber100 Range ≥ 0.
sizeEasingenumLinear One of Linear, EaseIn, EaseOut, EaseInOut.
startColorColor#ffffff
endColorColor#ffffff00
colorEasingenumLinear One of Linear, EaseIn, EaseOut, EaseInOut.
rotationMinnumber0
rotationMaxnumber0
angularVelocityMinnumber0
angularVelocityMaxnumber0
gravityVec2(0, 0)
dampingnumber0 Range ≥ 0.
noiseStrengthnumber0 Range ≥ 0.
noiseFrequencynumber0.01 Range ≥ 0.
noiseScrollSpeednumber0
noiseOctavesnumber1 Range 1–8, step 1.
textureAsset<texture>none
spriteColumnsnumber1 Range ≥ 1, step 1.
spriteRowsnumber1 Range ≥ 1, step 1.
spriteFPSnumber10 Range ≥ 0.
spriteLoopbooleantrue
blendModeenumAdditive One of Normal, Additive, Multiply, Screen, PremultipliedAlpha, PmaAdditive, Lighten, Darken, Overlay, None.
layerenum (sortingLayers)0 Range step 1.
materialAsset<material>none
simulationSpaceenumWorld One of World, Local.
enabledbooleantrue
subEmitterTriggerenumDeath One of Death, Birth.
subEmitterChancenumber1 Range 0–1.
subEmitterInheritVelocitynumber0 Range 0–1.
subEmitterEntitynone
trailEnabledbooleanfalse
trailWidthnumber8 Range ≥ 0.
trailPointsnumber6 Range 2–12, step 1.
trailMinDistancenumber6 Range ≥ 0.
collisionEnabledbooleanfalse
collisionFloornumber0
collisionBouncenumber0.5 Range 0–1.
collisionFrictionnumber0.1 Range 0–1.
collisionLifetimeLossnumber0 Range 0–1.
colorGradientobject{"stops":[]}
sizeCurveobject{"keys":[]}

ParticleForceField

A field that pushes particles around — point, directional, vortex or drag.

Explained in world/particles.

FieldTypeDefaultNotes
typeenumDirectional One of Directional, Point, Vortex, Drag.
strengthnumber200
radiusnumber0 Range ≥ 0.
directionVec2(1, 0)
falloffbooleantrue
enabledbooleantrue

Tilemap

A Tiled map asset projected into the scene; the engine derives one layer entity per map layer.

Explained in world/tilemaps.

FieldTypeDefaultNotes
sourceAsset<tilemap>none

TilemapLayer

One layer of tiles — its tileset, cell size, orientation, sorting and collision.

Explained in world/tilemaps.

FieldTypeDefaultNotes
cellSizeVec2(32, 32)
orientationenumOrthogonalGrid layout: orthogonal, isometric, staggered, or hexagonal. One of Orthogonal, Isometric, Staggered, Hexagonal.
hexSideLengthnumber0Hexagonal side length in px (0 = a regular pointy hex = tileHeight/2). Ignored unless orientation is Hexagonal. Range ≥ 0, step 1.
staggerAxisenumYStagger axis (staggered/hex): Y shifts rows, X shifts columns. One of Y, X.
staggerIndexenumOddWhich lines carry the half-cell shift (staggered/hex). One of Odd, Even.
originOffsetVec2(0, 0)
tilesetAsset<texture>none
tilesetColumnsnumber1 Range ≥ 1, step 1.
renderLayerenum (sortingLayers)0 Range step 1.
tintColorColor#ffffff
opacitynumber1Layer transparency (0 = invisible, 1 = opaque). Range 0–1.
parallaxFactorVec2(1, 1)
visiblebooleantrue