CompressedTextureFormat
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Defined in: asset/compressed.ts:30
GPU compressed formats the transcoder can target, mirroring the C++
GfxCompressedFormat. ASTC is best quality/size, ETC2 is the WebGL2 baseline,
S3TC covers desktop GPUs.
Enumeration Members
Section titled “Enumeration Members”ASTC_4x4
Section titled “ASTC_4x4”ASTC_4x4:
"astc-4x4"
Defined in: asset/compressed.ts:32
ETC2_RGBA8
Section titled “ETC2_RGBA8”ETC2_RGBA8:
"etc2-rgba8"
Defined in: asset/compressed.ts:31
S3TC_DXT5
Section titled “S3TC_DXT5”S3TC_DXT5:
"s3tc-dxt5"
Defined in: asset/compressed.ts:33