AnimClipPivotData
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Defined in: animation/AnimClipLoader.ts:25
A frame’s anchor, normalized inside the frame’s own rect — EXACTLY the space
Sprite.pivot uses: (0,0) = bottom-left, (0.5,0.5) = center, (1,1) = top-right.
The same numbers travel from the file to the component with no conversion, so
“feet on the ground” is { x: 0.5, y: 0 } in both places. Values outside 0–1
are allowed (they anchor outside the frame), matching Sprite.pivot.
Properties
Section titled “Properties”x:
number
Defined in: animation/AnimClipLoader.ts:26
y:
number
Defined in: animation/AnimClipLoader.ts:27