AssetFieldType
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AssetFieldType =
"texture"|"material"|"font"|"anim-clip"|"audio"|"video"|"tilemap"|"tileset"|"timeline"|"statemachine"|"behaviortree"|"animatorcontroller"|"mesh"|"environment"
Defined in: scene/scene.ts:154
The asset kinds a component field may hold — a closed set, because each one names a registered loader. Adding one means adding the loader too.