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AssetFieldType

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AssetFieldType = "texture" | "material" | "font" | "anim-clip" | "audio" | "sound-event" | "video" | "tilemap" | "tileset" | "timeline" | "statemachine" | "behaviortree" | "scriptgraph" | "animatorcontroller" | "avatar" | "mesh" | "environment" | "probeVolume" | "prefab"

Defined in: scene/scene.ts:155

The asset kinds a component field may hold — a closed set, because each one names a registered loader. Adding one means adding the loader too.