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Binding

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Binding = { code: string; kind: "key"; } | { button: number; kind: "mouse"; } | { button: number; kind: "gpButton"; pad?: number; } | { axis: number; kind: "gpAxis"; pad?: number; scale?: number; } | { kind: "keys1d"; neg: string; pos: string; } | { down: string; kind: "keys2d"; left: string; right: string; up: string; } | { kind: "stick"; pad?: number; stick: "left" | "right"; } | { id: string; kind: "virtual"; }

Defined in: input/inputMap.ts:32

One physical source for an action. Plain serializable data on purpose: this is also the rebind and persistence format, so what a player remaps is the same shape a .inputmap asset ships.