StaticBatchDrawState
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Defined in: sdk/src/render/staticBatch.ts:50
What decides whether two meshes may share a draw — every field is state a draw owns.
Properties
Section titled “Properties”castShadows?
Section titled “castShadows?”
optionalcastShadows?:boolean
Defined in: sdk/src/render/staticBatch.ts:59
Shadow participation belongs to the draw; omitted keeps the MeshRenderer default of true.
color:
object
Defined in: sdk/src/render/staticBatch.ts:54
a:
number
b:
number
g:
number
r:
number
cullBackfaces
Section titled “cullBackfaces”cullBackfaces:
boolean
Defined in: sdk/src/render/staticBatch.ts:56
group:
string
Defined in: sdk/src/render/staticBatch.ts:62
The author’s own grouping (StaticBatch.group), so two rooms can be kept apart.
layer:
number
Defined in: sdk/src/render/staticBatch.ts:55
lit:
boolean
Defined in: sdk/src/render/staticBatch.ts:57
material
Section titled “material”material:
number
Defined in: sdk/src/render/staticBatch.ts:51
normalMap
Section titled “normalMap”normalMap:
number
Defined in: sdk/src/render/staticBatch.ts:53
parallax
Section titled “parallax”parallax:
object
Defined in: sdk/src/render/staticBatch.ts:60
x:
number
y:
number
texture
Section titled “texture”texture:
number
Defined in: sdk/src/render/staticBatch.ts:52