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SpineSceneDiagnostics

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Defined in: spine/spineSceneDiagnostics.ts:146

abi: SpineAbiCounts

Defined in: spine/spineSceneDiagnostics.ts:166

Crossings into the modules, and the bytes they moved.


assets: SpineAssetDiagnostic[]

Defined in: spine/spineSceneDiagnostics.ts:159


bytes: SpineByteCounts

Defined in: spine/spineSceneDiagnostics.ts:167


deferrable: number

Defined in: spine/spineSceneDiagnostics.ts:158

Entities whose residency permits owing one at all.


entities: number

Defined in: spine/spineSceneDiagnostics.ts:151


findings: SpineFinding[]

Defined in: spine/spineSceneDiagnostics.ts:170


frame: number

Defined in: spine/spineSceneDiagnostics.ts:150

The newest frame any runtime has begun.


geometry: object

Defined in: spine/spineSceneDiagnostics.ts:164

What the frame drew, summed across runtimes.

indices: number

meshBatches: number

vertices: number


observing: boolean

Defined in: spine/spineSceneDiagnostics.ts:148

False when no runtime is counting; the per-frame numbers are then zero.


pose: SpinePoseTotals

Defined in: spine/spineSceneDiagnostics.ts:162


runtimes: SpineRuntimeTiming[]

Defined in: spine/spineSceneDiagnostics.ts:161

What the frames behind this one cost, per runtime.


time: object

Defined in: spine/spineSceneDiagnostics.ts:169

Milliseconds, summed across runtimes; readback covers every camera.

pose: number

readback: number

total: number


worldPoseDebt: number

Defined in: spine/spineSceneDiagnostics.ts:156

Enabled entities owing a world pose. Read after the frame’s submit — where a diagnostic is read — this is exactly what the frame did not resolve.