SpineSceneDiagnostics
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Defined in: spine/spineSceneDiagnostics.ts:146
Properties
Section titled “Properties”abi:
SpineAbiCounts
Defined in: spine/spineSceneDiagnostics.ts:166
Crossings into the modules, and the bytes they moved.
assets
Section titled “assets”assets:
SpineAssetDiagnostic[]
Defined in: spine/spineSceneDiagnostics.ts:159
bytes:
SpineByteCounts
Defined in: spine/spineSceneDiagnostics.ts:167
deferrable
Section titled “deferrable”deferrable:
number
Defined in: spine/spineSceneDiagnostics.ts:158
Entities whose residency permits owing one at all.
entities
Section titled “entities”entities:
number
Defined in: spine/spineSceneDiagnostics.ts:151
findings
Section titled “findings”findings:
SpineFinding[]
Defined in: spine/spineSceneDiagnostics.ts:170
frame:
number
Defined in: spine/spineSceneDiagnostics.ts:150
The newest frame any runtime has begun.
geometry
Section titled “geometry”geometry:
object
Defined in: spine/spineSceneDiagnostics.ts:164
What the frame drew, summed across runtimes.
indices
Section titled “indices”indices:
number
meshBatches
Section titled “meshBatches”meshBatches:
number
vertices
Section titled “vertices”vertices:
number
observing
Section titled “observing”observing:
boolean
Defined in: spine/spineSceneDiagnostics.ts:148
False when no runtime is counting; the per-frame numbers are then zero.
pose:
SpinePoseTotals
Defined in: spine/spineSceneDiagnostics.ts:162
runtimes
Section titled “runtimes”runtimes:
SpineRuntimeTiming[]
Defined in: spine/spineSceneDiagnostics.ts:161
What the frames behind this one cost, per runtime.
time:
object
Defined in: spine/spineSceneDiagnostics.ts:169
Milliseconds, summed across runtimes; readback covers every camera.
pose:
number
readback
Section titled “readback”readback:
number
total:
number
worldPoseDebt
Section titled “worldPoseDebt”worldPoseDebt:
number
Defined in: spine/spineSceneDiagnostics.ts:156
Enabled entities owing a world pose. Read after the frame’s submit — where a diagnostic is read — this is exactly what the frame did not resolve.