跳转到内容

collider3DWireframe

此内容尚不支持你的语言。

collider3DWireframe(shape, segments?): Vec3[][]

Defined in: physics3d/ColliderShape3D.ts:229

The shape’s wireframe as entity-local polylines (world units, unrotated). A box gives its 12 edges; a sphere three great circles; a capsule two rings, four caps and the four lines between them.

Collider3DShape

number = COLLIDER3D_RING_SEGMENTS

Vec3[][]