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WebAppOptions

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Defined in: app/app.ts:1593

optional colorSpace?: "linear" | "gamma"

Defined in: app/app.ts:1625

Project color space (Project Settings → Rendering). ‘linear’ renders in linear light: sRGB decode on sample, linear blending in sRGB-format intermediates, and an explicit linear→sRGB encode in the final blit. Must be declared at app creation — shaders compile against it.


optional depthLayers?: number

Defined in: app/app.ts:1618

Bitmask of render layers (bits 0..31) that resolve by real depth instead of painter’s order — the 2.5D opt-in. Opaque draws in such a layer write the depth buffer and sort front-to-back; blended ones test without writing and stay back-to-front. A layer that also y-sorts keeps y-sorting. Project-level setting (Project Settings → Rendering).


optional getViewportSize?: () => object

Defined in: app/app.ts:1594

object

height: number

width: number


optional msaaSamples?: number

Defined in: app/app.ts:1638

Scene-target multisampling (Project Settings → Rendering). 1 turns it off; 4 is the default and what a browser gives its own drawing buffer. The device clamps it, so this is what the project WANTS, not what it gets.


optional outputTransform?: OutputTransform

Defined in: app/app.ts:1632

The curve the frame applies on its way to the display, once and last. aces engages the capture the way an effect does, so a scene that asks for one goes through the graph even with an empty stack. Declared by the host for now — it is not yet a field of the project manifest. See OutputTransform.


optional plugins?: Plugin[]

Defined in: app/app.ts:1601


optional randomSeed?: number

Defined in: app/app.ts:1644

Seed the engine’s randomness so this run reproduces — a replay, a bug report, a pixel assertion. Absent, every run differs, which is what a player wants of particles.


optional renderSurface?: RenderSurfaceSource

Defined in: app/app.ts:1600

How the host provides the render surface (WebGL2 context handle / WebGPU device + swapchain / headless default). See RenderSurfaceSource. Omitted ⇒ { kind: 'default' } (module.initRenderer resolves its own).


optional screenFit?: ScreenScalingData

Defined in: app/app.ts:1652

Project camera fit (Project Settings → Display). When set with a real scaleMode (≥ 0), the MAIN scene camera letterboxes this design resolution into the actual aspect regardless of any UI Canvas; omitted / scaleMode = -1 keeps the legacy behavior (Canvas fit when present, else raw orthoSize). See ScreenScaling.


optional sideModules?: SideModuleHost

Defined in: app/app.ts:1604

The realm’s optional-native-module acquirer; set before plugins build so SpinePlugin (and later physics) can pull from it. See App.sideModules.


optional ySortLayers?: number

Defined in: app/app.ts:1610

Bitmask of render layers (bits 0..31) that sort by world Y within the layer — top-down occlusion (lower on screen draws on top). Project-level setting (Project Settings → Rendering); change later via Renderer.setYSortLayers.