editorViewGridPlane
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editorViewGridPlane(
view):EditorWorkPlane
Defined in: camera/EditorView.ts:293
The plane this view is ABOUT: the ground under a 3D scene (perspective is the editor’s word for looking at one), the plane 2D content lives on otherwise.
Answered by the view alone, at every angle — what the GRID draws. A grid is the frame the eye judges the scene against, so one that changes plane partway through an orbit moves the frame itself; edge-on it converges into the horizon and the shader’s fade takes it.