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ProceduralParams

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Defined in: sdk/src/terrain/heightfield.ts:63

What proceduralHeightfield is made from.

frequency: number

Defined in: sdk/src/terrain/heightfield.ts:68

How many times the biggest hill repeats across the terrain.


octaves: number

Defined in: sdk/src/terrain/heightfield.ts:69


persistence: number

Defined in: sdk/src/terrain/heightfield.ts:71

What each octave keeps of the height of the one before it: lower is smoother.


resolution: number

Defined in: sdk/src/terrain/heightfield.ts:65

Samples along each side.


ridged: number

Defined in: sdk/src/terrain/heightfield.ts:73

0 is rolling hills; 1 is sharp ridges, the way eroded mountains look.


seed: number

Defined in: sdk/src/terrain/heightfield.ts:66


optional warp?: number

Defined in: sdk/src/terrain/heightfield.ts:75

How far the noise is pushed about by noise of its own before it is read, 0 to 1: bent ridges and winding valleys instead of round hills.