WorldZoneData
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Defined in: sdk/src/worldgen/worldgenPlugin.ts:100
The fields of the WorldZone component.
Properties
Section titled “Properties”biome:
string
Defined in: sdk/src/worldgen/worldgenPlugin.ts:113
A biome it holds over its area; empty holds none.
excludes
Section titled “excludes”excludes:
string
Defined in: sdk/src/worldgen/worldgenPlugin.ts:111
The tags of what it keeps out, separated by commas; * keeps out everything.
falloff
Section titled “falloff”falloff:
number
Defined in: sdk/src/worldgen/worldgenPlugin.ts:108
Over how many world units past its outline it fades out.
flatten
Section titled “flatten”flatten:
boolean
Defined in: sdk/src/worldgen/worldgenPlugin.ts:115
Whether it levels the terrain under it to the ground’s height at its centre.
kind:
string
Defined in: sdk/src/worldgen/worldgenPlugin.ts:102
What the zone is for (home, road, landing, building, resource, view): the game’s own words.
priority
Section titled “priority”priority:
number
Defined in: sdk/src/worldgen/worldgenPlugin.ts:109
radius
Section titled “radius”radius:
number
Defined in: sdk/src/worldgen/worldgenPlugin.ts:104
shape:
number
Defined in: sdk/src/worldgen/worldgenPlugin.ts:103
sizeX:
number
Defined in: sdk/src/worldgen/worldgenPlugin.ts:105
sizeZ:
number
Defined in: sdk/src/worldgen/worldgenPlugin.ts:106