MESH_MAX_BONES
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constMESH_MAX_BONES:64=64
Defined in: asset/meshFormat.ts:29
Joints one draw can be posed by — what the RENDERER holds (64 mat4 is 4KB, inside WebGL2’s guaranteed block), not what the format carries. A mesh bound to more is drawn in its bind pose: a joint index no uploaded matrix answers moves the vertex nowhere in particular. Mirrors GfxEnums.hpp.