RenderTextureHandle
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Defined in: renderTexture.ts:13
Properties
Section titled “Properties”_depth
Section titled “_depth”_depth:
boolean
Defined in: renderTexture.ts:26
_filter
Section titled “_filter”_filter:
"nearest"|"linear"
Defined in: renderTexture.ts:27
_handle
Section titled “_handle”_handle:
number
Defined in: renderTexture.ts:14
height
Section titled “height”height:
number
Defined in: renderTexture.ts:25
texture
Section titled “texture”texture:
number
Defined in: renderTexture.ts:23
Resource-table handle for the color texture — what Sprite.texture /
UIVisual.texture consume (components resolve through the texture table;
a raw device id would fall back to the white texture). 0 when no resource
manager is live (headless renderer-only hosts).
textureId
Section titled “textureId”textureId:
number
Defined in: renderTexture.ts:16
Raw device texture id — for Draw.texture / low-level GL paths only.
width:
number
Defined in: renderTexture.ts:24