跳转到内容

RenderTextureHandle

此内容尚不支持你的语言。

Defined in: renderTexture.ts:13

_depth: boolean

Defined in: renderTexture.ts:26


_filter: "nearest" | "linear"

Defined in: renderTexture.ts:27


_handle: number

Defined in: renderTexture.ts:14


height: number

Defined in: renderTexture.ts:25


texture: number

Defined in: renderTexture.ts:23

Resource-table handle for the color texture — what Sprite.texture / UIVisual.texture consume (components resolve through the texture table; a raw device id would fall back to the white texture). 0 when no resource manager is live (headless renderer-only hosts).


textureId: number

Defined in: renderTexture.ts:16

Raw device texture id — for Draw.texture / low-level GL paths only.


width: number

Defined in: renderTexture.ts:24