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applySpineEntities

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applySpineEntities(opts): Promise<void>

Defined in: spine/loadSpineScene.ts:168

Phase 2 — for each SpineAnimation entity, route its loaded asset to the SpineManager (every version loads its side-module backend) and apply the component’s props, skin, and animation.

Map<string, SpineAssetInfo>

Map<number, number>

CppRegistry

SceneData

SpineManager

Promise<void>