QualitySample
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Defined in: sdk/src/render/quality.ts:344
One frame’s clock readings, as dynamic resolution takes them. frameMs is the interval since the last
frame; busyMs how long the frame’s own run took (FrameTiming.busyMs); gpuMs the GPU’s time for the frame. The
last two are optional, and a value that is not a positive number counts as not given.
Properties
Section titled “Properties”busyMs?
Section titled “busyMs?”
optionalbusyMs?:number
Defined in: sdk/src/render/quality.ts:346
frameMs
Section titled “frameMs”frameMs:
number
Defined in: sdk/src/render/quality.ts:345
gpuMs?
Section titled “gpuMs?”
optionalgpuMs?:number
Defined in: sdk/src/render/quality.ts:347