RagdollData
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Defined in: sdk/src/physics3d/ragdoll.ts:43
The fields of the Ragdoll component.
Properties
Section titled “Properties”active
Section titled “active”active:
boolean
Defined in: sdk/src/physics3d/ragdoll.ts:45
Whether the character is limp. Turn it on when it is knocked down, off to stand it up.
bend:
number
Defined in: sdk/src/physics3d/ragdoll.ts:55
How far a knee or an elbow may bend, in degrees, and only one way: a shin folds back, a forearm folds forward. 0 leaves them swinging like any other joint. Humanoid profile only.
facing
Section titled “facing”facing:
number
Defined in: sdk/src/physics3d/ragdoll.ts:57
RagdollFacing: which way the character looks, in its own frame. It is what tells a knee from a hyperextended one.
friction
Section titled “friction”friction:
number
Defined in: sdk/src/physics3d/ragdoll.ts:62
minBoneLength
Section titled “minBoneLength”minBoneLength:
number
Defined in: sdk/src/physics3d/ragdoll.ts:61
A bone shorter than this (world units) gets no body of its own: a finger, a toe. Its parent carries it.
profile
Section titled “profile”profile:
number
Defined in: sdk/src/physics3d/ragdoll.ts:49
RagdollProfile: whether every joint gets the same limits, or each the limits its part of a body has.
recoverTime
Section titled “recoverTime”recoverTime:
number
Defined in: sdk/src/physics3d/ragdoll.ts:64
Seconds to blend from the limp pose back to the animation once active is turned off. 0 pops.
skin:
number
Defined in: sdk/src/physics3d/ragdoll.ts:47
The entity that holds the MeshSkin whose joints are the skeleton. 0 looks on this entity and then below it.
swing:
number
Defined in: sdk/src/physics3d/ragdoll.ts:51
How far a limb may swing from its bone’s line, in degrees, either way. With the humanoid profile this is the most a loose joint (a shoulder, a hip) is given.
thickness
Section titled “thickness”thickness:
number
Defined in: sdk/src/physics3d/ragdoll.ts:59
A limb’s thickness as a fraction of its length.
twist:
number
Defined in: sdk/src/physics3d/ragdoll.ts:53
How far a limb may twist about its own line, in degrees, either way. With the humanoid profile this is the most a loose joint is given.