WaterBodyData
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Defined in: sdk/src/water/waterPlugin.ts:56
The fields of the WaterBody component.
Properties
Section titled “Properties”bedDepth
Section titled “bedDepth”bedDepth:
number
Defined in: sdk/src/water/waterPlugin.ts:73
How deep a river cuts its bed into the terrain under its surface, at its middle; 0 leaves the ground as it is.
bodyId
Section titled “bodyId”bodyId:
string
Defined in: sdk/src/water/waterPlugin.ts:60
What the game calls the body, the same in every session (an entity’s number is not): what a query names the water by.
boundary
Section titled “boundary”boundary:
Point2[]
Defined in: sdk/src/water/waterPlugin.ts:65
A lake’s outline: three points or more round it on its own xz plane (x, y is x, z). Empty is the rectangle of sizeX by sizeZ.
flowSpeed
Section titled “flowSpeed”flowSpeed:
number
Defined in: sdk/src/water/waterPlugin.ts:69
A river’s current, in world units a second where the river is as wide as its widest; a narrower reach runs faster.
form:
number
Defined in: sdk/src/water/waterPlugin.ts:58
shoreWidth
Section titled “shoreWidth”shoreWidth:
number
Defined in: sdk/src/water/waterPlugin.ts:67
How far in from the shore, and how deep, the waves take to come to full height; 0 leaves them whole to the edge.
sizeX:
number
Defined in: sdk/src/water/waterPlugin.ts:62
A lake’s extent along x and z, centred on its entity, when it has no outline of its own. An ocean has none: it goes on past the zone.
sizeZ:
number
Defined in: sdk/src/water/waterPlugin.ts:63
waveHeight
Section titled “waveHeight”waveHeight:
number
Defined in: sdk/src/water/waterPlugin.ts:71
The height of the tallest wave, in world units. Their length, speed and heading are the zone’s, which every body shares.