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RagdollBone

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Defined in: sdk/src/physics3d/ragdoll.ts:126

A bone as the plan reads it: where it is in the world, and the nearest bone above it.

id: number

Defined in: sdk/src/physics3d/ragdoll.ts:127


optional name?: string

Defined in: sdk/src/physics3d/ragdoll.ts:129

What the bone is called, which is how the humanoid profile tells a knee from a shoulder.


optional override?: object

Defined in: sdk/src/physics3d/ragdoll.ts:131

What the author said of this bone in a RagdollJoint: no body, or limits of its own, in degrees.

optional bend?: number

optional body?: boolean

optional fold?: number

optional swing?: number

optional twist?: number


parent: number | null

Defined in: sdk/src/physics3d/ragdoll.ts:132


position: Vec3

Defined in: sdk/src/physics3d/ragdoll.ts:133


rotation: Quat

Defined in: sdk/src/physics3d/ragdoll.ts:134