RagdollBone
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Defined in: sdk/src/physics3d/ragdoll.ts:126
A bone as the plan reads it: where it is in the world, and the nearest bone above it.
Properties
Section titled “Properties”id:
number
Defined in: sdk/src/physics3d/ragdoll.ts:127
optionalname?:string
Defined in: sdk/src/physics3d/ragdoll.ts:129
What the bone is called, which is how the humanoid profile tells a knee from a shoulder.
override?
Section titled “override?”
optionaloverride?:object
Defined in: sdk/src/physics3d/ragdoll.ts:131
What the author said of this bone in a RagdollJoint: no body, or limits of its own, in degrees.
optionalbend?:number
optionalbody?:boolean
optionalfold?:number
swing?
Section titled “swing?”
optionalswing?:number
twist?
Section titled “twist?”
optionaltwist?:number
parent
Section titled “parent”parent:
number|null
Defined in: sdk/src/physics3d/ragdoll.ts:132
position
Section titled “position”position:
Vec3
Defined in: sdk/src/physics3d/ragdoll.ts:133
rotation
Section titled “rotation”rotation:
Quat
Defined in: sdk/src/physics3d/ragdoll.ts:134