AssetTypeEntry
此内容尚不支持你的语言。
Defined in: assetTypes.ts:17
core-content.ts
Content surface: scenes, prefabs, assets, animation, audio, particles, tilemap, physics types.
“Content” == data that flows in through the editor + loaders (scenes, prefabs, asset files, anim clips, audio, tilemap source) and the matching runtime APIs. Physics is included because the plugin types are part of the scene/component data surface.
Re-exported wholesale by core.ts.
Properties
Section titled “Properties”addressableType
Section titled “addressableType”addressableType:
AddressableAssetType|null
Defined in: assetTypes.ts:21
buildTransform?
Section titled “buildTransform?”
optionalbuildTransform?:AssetBuildTransform
Defined in: assetTypes.ts:24
contentType
Section titled “contentType”contentType:
AssetContentType
Defined in: assetTypes.ts:19
editorType
Section titled “editorType”editorType:
EditorAssetType
Defined in: assetTypes.ts:20
extensions
Section titled “extensions”extensions:
string[]
Defined in: assetTypes.ts:18
hasTransitiveDeps
Section titled “hasTransitiveDeps”hasTransitiveDeps:
boolean
Defined in: assetTypes.ts:23
wechatPackInclude
Section titled “wechatPackInclude”wechatPackInclude:
boolean
Defined in: assetTypes.ts:22