AssetTypeEntry
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Defined in: assetTypes.ts:16
core-content.ts
Content surface: scenes, prefabs, assets, animation, audio, particles, tilemap, physics types.
“Content” == data that flows in through the editor + loaders (scenes, prefabs, asset files, anim clips, audio, tilemap source) and the matching runtime APIs. Physics is included because the plugin types are part of the scene/component data surface.
Re-exported wholesale by core.ts.
Properties
Section titled “Properties”addressableType
Section titled “addressableType”addressableType:
AddressableAssetType|null
Defined in: assetTypes.ts:27
contentType
Section titled “contentType”contentType:
AssetContentType
Defined in: assetTypes.ts:25
editorType
Section titled “editorType”editorType:
EditorAssetType
Defined in: assetTypes.ts:26
extensions
Section titled “extensions”extensions:
string[]
Defined in: assetTypes.ts:17
hasTransitiveDeps
Section titled “hasTransitiveDeps”hasTransitiveDeps:
boolean
Defined in: assetTypes.ts:29
suffixes?
Section titled “suffixes?”
optionalsuffixes?:string[]
Defined in: assetTypes.ts:24
Full lower-case name endings claiming this type, checked BEFORE extensions
because they are the more specific claim. For a format whose files are told
apart by convention rather than suffix — DragonBones ships _ske.json
beside _tex.json, and .json alone cannot see the difference.
wechatPackInclude
Section titled “wechatPackInclude”wechatPackInclude:
boolean
Defined in: assetTypes.ts:28