MeshCollider3D
此内容尚不支持你的语言。
constMeshCollider3D:BuiltinComponentDef<MeshCollider3DData>
Defined in: physics3d/Physics3DComponents.ts:71
Imported geometry used as it is, for a level to collide against. Always static: a triangle soup has no inertia tensor, so there is nothing for a solver to push.