TimeData
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Defined in: resource.ts:161
Properties
Section titled “Properties”delta:
number
Defined in: resource.ts:162
elapsed
Section titled “elapsed”elapsed:
number
Defined in: resource.ts:163
fixedAlpha
Section titled “fixedAlpha”fixedAlpha:
number
Defined in: resource.ts:173
Interpolation factor in [0, 1) into the current fixed step (fixedAccumulator / fixedDelta), set after the fixed-update loop each frame. Render-time systems lerp prev→current state by this to smooth fixed-step simulation (e.g. physics) onto the variable render rate.
fixedDelta
Section titled “fixedDelta”fixedDelta:
number
Defined in: resource.ts:166
Fixed-update timestep in seconds — the FixedUpdate / physics cadence.
fixedTick
Section titled “fixedTick”fixedTick:
number
Defined in: resource.ts:179
Monotonic count of completed FixedUpdate steps — the simulation’s own time axis (frameCount counts render frames, which vary per machine). Netcode stamps snapshots and input commands with this.
frameCount
Section titled “frameCount”frameCount:
number
Defined in: resource.ts:164