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AnimatorBlend2DMotion

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Defined in: animation/motion.ts:73

Selection among motions by TWO parameters. What a 1D blend cannot say is any locomotion that turns: forward speed and strafe are one motion here, where stacking two 1D blends would make the character pick a direction and a speed independently and land between the clips that describe neither.

kind: "blend2d"

Defined in: animation/motion.ts:74


parameterX: string

Defined in: animation/motion.ts:75


parameterY: string

Defined in: animation/motion.ts:76


points: AnimatorBlendPoint[]

Defined in: animation/motion.ts:77