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expandEntry

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expandEntry(prefab, entry, allocateId, loadPrefab?): object

Defined in: prefab/sceneInstance.ts:287

Expand a scene instance entry into flat entities: flatten the asset + delta, pin the instance root to the entry’s stable id (re-allocating only the internal entities), and attach the root under the entry’s scene parent.

PrefabData

PrefabInstanceEntry

() => number

SyncPrefabResolver = NO_NESTED

object

entities: ProcessedEntity[]

rootId: number