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UICameraData

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Defined in: ui/core/ui-camera-info.ts:11

The surface UI lays out against: its pixel size and the scale mapping design pixels onto it. Written by the camera plugin before layout runs.

revision: number

Defined in: ui/core/ui-camera-info.ts:33

Which write of UICameraData.viewProjection this is.

The matrix is rewritten IN PLACE twice a frame — an early peek, then the resolve the renderer draws from — so a reader holds live memory and cannot tell the two apart. This number can; CameraCommit is the drawn one.


screenH: number

Defined in: ui/core/ui-camera-info.ts:18


screenW: number

Defined in: ui/core/ui-camera-info.ts:17


valid: boolean

Defined in: ui/core/ui-camera-info.ts:25


viewProjection: Float32Array

Defined in: ui/core/ui-camera-info.ts:12


vpH: number

Defined in: ui/core/ui-camera-info.ts:16


vpW: number

Defined in: ui/core/ui-camera-info.ts:15


vpX: number

Defined in: ui/core/ui-camera-info.ts:13


vpY: number

Defined in: ui/core/ui-camera-info.ts:14


worldBottom: number

Defined in: ui/core/ui-camera-info.ts:20


worldLeft: number

Defined in: ui/core/ui-camera-info.ts:19


worldMouseX: number

Defined in: ui/core/ui-camera-info.ts:23


worldMouseY: number

Defined in: ui/core/ui-camera-info.ts:24


worldRight: number

Defined in: ui/core/ui-camera-info.ts:21


worldTop: number

Defined in: ui/core/ui-camera-info.ts:22