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BasinMap

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Defined in: sdk/src/water/basins.ts:32

accumulation: Float32Array

Defined in: sdk/src/water/basins.ts:40

How many texels drain through each, itself included.


basin: Int32Array

Defined in: sdk/src/water/basins.ts:42

The basin each texel is in, or -1.


basins: Basin[]

Defined in: sdk/src/water/basins.ts:45


downstream: Int32Array

Defined in: sdk/src/water/basins.ts:38

The texel each one drains to; -1 at the edge, where water leaves the region.


filled: Float32Array

Defined in: sdk/src/water/basins.ts:36


grid: ZoneGrid

Defined in: sdk/src/water/basins.ts:33


ground: Float32Array

Defined in: sdk/src/water/basins.ts:35

The ground’s height per texel (row by row from minZ), and the height water would fill it to.


sea: Uint8Array

Defined in: sdk/src/water/basins.ts:44

1 where the ground is the sea’s (with a sea level).