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CameraTransformFields

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Defined in: camera/CameraPlugin.ts:217

The placement a POV is read from — see CameraFields. WORLD, because a camera’s view is its own transform inverted, and a camera parented to anything (a rig, the player) sits where the hierarchy puts it.

worldPosition: object

Defined in: camera/CameraPlugin.ts:218

x: number

y: number

z: number


worldRotation: object

Defined in: camera/CameraPlugin.ts:219

w: number

x: number

y: number

z: number